Home › 3D Four in a Row › How to Play

How to Play 3D Four in a Row

Everything you need, from your first move to advanced tricks. The little boards on this page are real – drag them to turn them.

Play 3D Four in a RowPlay the classic game

What is 3D Four in a Row?

It is the four-in-a-row game you know, stretched into three dimensions. The classic game has 7 columns side by side. Here the columns stand in a square of 7 by 7 – 49 columns – and each one holds 6 counters, the same height as the classic board. That makes 294 spaces.

The rules are the same as the flat game:

Because there are so many more lines – 1,203 of them, compared with 69 on the flat board – threats can come from anywhere. That is what makes the game exciting, and why being able to turn the board matters.

The board and how squares are named

Letters, numbers and layers

Seen from the top, the board is a grid like a chessboard. The columns going across are lettered A to G and the rows going back are numbered 1 to 7, so every column has a name such as D4 (the very middle).

Height is counted in layers, from layer 1 at the bottom to layer 6 at the top. The letters and numbers are printed around the edge of the 3D board and the drop grid, so you never lose your place.

Turning the board

Choosing a column and dropping

Picking the right column on a 3D board can be fiddly, so the game gives you three easy ways – use whichever you like:

  1. The drop grid (under the board on phones, beside it on computers). It is the board seen from above: 49 squares, one per column. The little bars in each square show what is already in that column, bottom to top. Tap a square once to choose it – the whole column lights up on the 3D board and a see-through counter appears where yours would land. Tap it again, or press Drop, to drop.
  2. Tap the 3D board. Tap a column (or the rod it sits on). It lights up with the same see-through counter. Tap it again or press Drop.
  3. Keyboard. Arrow keys move around the drop grid and Enter drops. Q and E turn the board, T, F, S and C pick a view.

Tip: the drop grid turns with the board, so “up” on the grid is always the far side of the board as you look at it. You can switch this off in Settings if you prefer a fixed grid.

Full columns are greyed out and can’t be chosen. The last counter played has a white ring (and a white dot on its drop grid square). Experienced players can switch on one-tap drop in Settings.

Seeing inside the board

Counters at the front can hide the ones behind them. Use the Layers buttons:

The Top view with One layer is the best way to check for flat lines in a layer.

All the ways to win

A line of four can point in 13 directions. They fall into six families. Drag each little board to see the line from every side.

168 linesStraight across

Four in a row from left to right, in one layer – exactly like the flat game. Example: A1, B1, C1, D1 on layer 1.

168 linesStraight front to back

The same idea turned a quarter turn: four in a line going away from you, such as D1, D2, D3, D4. Easy to miss from the front – look from the side or top.

147 linesStraight up

Four of your counters stacked on top of each other in one column. Easy to see, and easy to block – so it is rarely how good players win.

192 linesFlat diagonal

A diagonal inside one layer, like B2, C3, D4, E5 all on layer 1. Use the Top view to spot these.

336 linesRising diagonal

A diagonal that climbs like a staircase, one layer higher each step – just like the diagonals in the flat game, but it can run across or front to back. This is the biggest family. You will need counters underneath to build it.

192 linesCorner-to-corner space diagonal

The special 3D one: each step moves across, back and up at the same time, such as A1 layer 1, B2 layer 2, C3 layer 3, D4 layer 4. These are the hardest to see – and the most satisfying win.

Strategy for beginners

Strategy for improvers

Advanced strategy

The computer levels

Short of time? Choose a smaller board when you start a game: 5 × 5, 5 high, or the quick 4 × 4, 4 high (the size of classic bead-and-rod 3D games).

Questions and answers

How many ways are there to win?

On the standard 7 × 7 board, 6 high, there are 1,203 different lines of four in 13 directions. The flat 7 × 6 game has 69.

Why is the board 7 × 7 and 6 high?

It is the classic board (7 columns, 6 high) made square, so every slice from the front looks like the board you already know – there are just seven of them, one behind another.

Does going first help?

Yes – as in most games like this, the first player has an advantage. Take turns going first, or let the computer go first for a tougher game.

I can’t see some counters. What do I do?

Turn the board, or use Layers: “Fade above” or “One layer”. The Top view shows every column at once, and the drop grid shows what is in every column.

Can I drop by accident while turning the board?

No. Dragging only turns the board. Choosing a column takes one tap and dropping takes a second tap (unless you switch on one-tap drop).

Can I undo a move?

Yes, press Undo. Against the computer it takes back your move and the computer’s reply.

Can I play 3D online against other people?

Not yet – 3D is for one device (two players taking turns, or you against the computer). For online games against other players, play the classic game online.

Is it the same as Connect 4?

“Connect 4” is one brand name (owned by Hasbro) for the four-in-a-row game. Nobody owns the idea of the game itself. Our 3D game is our own version and is not connected with Hasbro. See other names for the game.

Does it work on a phone or tablet?

Yes. It is built for phones first: one finger to turn, two to zoom, and the drop grid for choosing a column. It also works with a mouse and keyboard.

Is it free? Do I need an account?

It is free and needs no account. It only remembers your game settings (like the level you chose) on your own device.

Play 3D Four in a Row nowClassic rulesClassic strategy