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How to Play 3D Four in a Row
Everything you need, from your first move to advanced tricks. The little boards on this page are real – drag them to turn them.
What is 3D Four in a Row?
It is the four-in-a-row game you know, stretched into three dimensions. The classic game has 7 columns side by side. Here the columns stand in a square of 7 by 7 – 49 columns – and each one holds 6 counters, the same height as the classic board. That makes 294 spaces.
The rules are the same as the flat game:
- Players take turns. Orange goes first, then teal.
- You choose a column and drop one counter in from the top. It falls to the lowest free space – counters can’t float.
- The first player to get four in a straight line wins. In 3D a line can point in 13 different directions, not just 4.
- If all 294 spaces fill up with no line of four, it’s a draw (this almost never happens).
Because there are so many more lines – 1,203 of them, compared with 69 on the flat board – threats can come from anywhere. That is what makes the game exciting, and why being able to turn the board matters.
The board and how squares are named
Letters, numbers and layers
Seen from the top, the board is a grid like a chessboard. The columns going across are lettered A to G and the rows going back are numbered 1 to 7, so every column has a name such as D4 (the very middle).
Height is counted in layers, from layer 1 at the bottom to layer 6 at the top. The letters and numbers are printed around the edge of the 3D board and the drop grid, so you never lose your place.
Turning the board
- Drag anywhere on the board (mouse or one finger) to spin it round and tip it up or down. It works just like turning our 3D cube.
- Pinch with two fingers, or use the mouse wheel, to zoom in and out.
- Use the buttons for a quick view: Top (straight down – great for checking flat lines), Front, Side and Corner. ⟲ ⟳ turn the board a quarter turn, and Reset goes back to the corner view.
- Turning the board never drops a counter. Only a tap on a column (or the drop grid) chooses one, and it still needs a second tap to drop.
Choosing a column and dropping
Picking the right column on a 3D board can be fiddly, so the game gives you three easy ways – use whichever you like:
- The drop grid (under the board on phones, beside it on computers). It is the board seen from above: 49 squares, one per column. The little bars in each square show what is already in that column, bottom to top. Tap a square once to choose it – the whole column lights up on the 3D board and a see-through counter appears where yours would land. Tap it again, or press Drop, to drop.
- Tap the 3D board. Tap a column (or the rod it sits on). It lights up with the same see-through counter. Tap it again or press Drop.
- Keyboard. Arrow keys move around the drop grid and Enter drops. Q and E turn the board, T, F, S and C pick a view.
Tip: the drop grid turns with the board, so “up” on the grid is always the far side of the board as you look at it. You can switch this off in Settings if you prefer a fixed grid.
Full columns are greyed out and can’t be chosen. The last counter played has a white ring (and a white dot on its drop grid square). Experienced players can switch on one-tap drop in Settings.
Seeing inside the board
Counters at the front can hide the ones behind them. Use the Layers buttons:
- All – show everything.
- Fade above – show layers up to the one you pick (with − and +) and fade out everything higher.
- One layer – show just one layer, like a single flat slice of the board.
The Top view with One layer is the best way to check for flat lines in a layer.
All the ways to win
A line of four can point in 13 directions. They fall into six families. Drag each little board to see the line from every side.
168 linesStraight across
Four in a row from left to right, in one layer – exactly like the flat game. Example: A1, B1, C1, D1 on layer 1.
168 linesStraight front to back
The same idea turned a quarter turn: four in a line going away from you, such as D1, D2, D3, D4. Easy to miss from the front – look from the side or top.
147 linesStraight up
Four of your counters stacked on top of each other in one column. Easy to see, and easy to block – so it is rarely how good players win.
192 linesFlat diagonal
A diagonal inside one layer, like B2, C3, D4, E5 all on layer 1. Use the Top view to spot these.
336 linesRising diagonal
A diagonal that climbs like a staircase, one layer higher each step – just like the diagonals in the flat game, but it can run across or front to back. This is the biggest family. You will need counters underneath to build it.
192 linesCorner-to-corner space diagonal
The special 3D one: each step moves across, back and up at the same time, such as A1 layer 1, B2 layer 2, C3 layer 3, D4 layer 4. These are the hardest to see – and the most satisfying win.
Strategy for beginners
- Play in the middle. The middle columns are part of far more lines. The space at D4, layer 3 sits on 43 different lines; a bottom corner (A1, layer 1) sits on only 7.
- Check all 13 directions before you drop. After each of your opponent’s moves, ask: “Have they got three in any line with the fourth space free?” Turn the board to check – especially from the top.
- Block straight away. If your opponent can win next turn, block that space (the game shows the ghost counter so you can check exactly where yours will land).
- Look at the space above. Before you drop, look at the space just above where your counter lands. If your opponent could win there, your move gives them the win.
- Use the drop grid’s bars. They show how tall each column is at a glance, so you can see which spaces are playable now.
Strategy for improvers
- Make two threats at once. In 3D, one counter can join several lines in different directions. If one move gives you two different winning spaces, your opponent can only block one. Space diagonals and rising diagonals are perfect for this because opponents miss them.
- Build where lines cross. The middle of layers 3 and 4 is where the most lines meet. Counters there help in many directions at once.
- Don’t chase stacks. Four straight up is easy to stop. Use stacks as a threat to force your opponent to answer, then switch direction.
- Use “Fade above” to plan. Fade the upper layers to see what you are building on, then look at each layer on its own.
Advanced strategy
- Threats you can’t use yet are still powerful. A winning space that is floating (with empty spaces below it) can’t be played yet. Nobody wants to fill the space underneath it, because that lets the other player take it. Collect these “waiting” threats – late in the game they force your opponent into bad moves.
- Odd and even layers. As in the flat game’s odd and even threats, it matters which layer a waiting threat is on. When columns fill up one at a time, the first player often ends up taking the odd layers (1, 3, 5) and the second player the even ones (2, 4, 6). Aim your waiting threats at layers that will fall to you.
- Force, then fork. Make a threat that your opponent must block, choosing it so that their block puts their counter somewhere harmless – and yours lands where it starts a double threat.
- Keep the centre column open. D4 is the busiest column on the board. Playing it too early fills it up quickly; sometimes it is better to build around it and keep its middle layers for later.
- Practise against Hard. The Hard computer looks several moves ahead and never misses a direct threat, so it is a good teacher for spotting forks.
The computer levels
- Easy – always takes a win, usually blocks yours, but otherwise plays loosely. Good for learning the board.
- Medium – always blocks, looks two moves ahead, and makes the odd mistake.
- Hard – thinks for under a second and looks as many moves ahead as it can in that time. A real challenge.
Short of time? Choose a smaller board when you start a game: 5 × 5, 5 high, or the quick 4 × 4, 4 high (the size of classic bead-and-rod 3D games).
Questions and answers
How many ways are there to win?
On the standard 7 × 7 board, 6 high, there are 1,203 different lines of four in 13 directions. The flat 7 × 6 game has 69.
Why is the board 7 × 7 and 6 high?
It is the classic board (7 columns, 6 high) made square, so every slice from the front looks like the board you already know – there are just seven of them, one behind another.
Does going first help?
Yes – as in most games like this, the first player has an advantage. Take turns going first, or let the computer go first for a tougher game.
I can’t see some counters. What do I do?
Turn the board, or use Layers: “Fade above” or “One layer”. The Top view shows every column at once, and the drop grid shows what is in every column.
Can I drop by accident while turning the board?
No. Dragging only turns the board. Choosing a column takes one tap and dropping takes a second tap (unless you switch on one-tap drop).
Can I undo a move?
Yes, press Undo. Against the computer it takes back your move and the computer’s reply.
Can I play 3D online against other people?
Not yet – 3D is for one device (two players taking turns, or you against the computer). For online games against other players, play the classic game online.
Is it the same as Connect 4?
“Connect 4” is one brand name (owned by Hasbro) for the four-in-a-row game. Nobody owns the idea of the game itself. Our 3D game is our own version and is not connected with Hasbro. See other names for the game.
Does it work on a phone or tablet?
Yes. It is built for phones first: one finger to turn, two to zoom, and the drop grid for choosing a column. It also works with a mouse and keyboard.
Is it free? Do I need an account?
It is free and needs no account. It only remembers your game settings (like the level you chose) on your own device.