Four in a Row

The Cube Puzzle in the Classroom

The 3x3 cube is a cheap, hands-on way into maths, computing and logical thinking. Here are lesson ideas that work from upper primary through to secondary, with free online tools that need no accounts, have no chat and save nothing to a server.

Planning lessons? Find more free classroom tools and lesson plans at Classfern on lessonplanner.info, including its classroom tools.

Maths ideas

1. Counting positions (factorials and powers)

How many ways can you arrange the 8 corners? Build up to 8! = 40,320, then add twists (3 ways each, but the last corner is fixed by the others, so 37). Do the same for edges and multiply. Older students reach the famous 43,252,003,274,489,856,000. Our combinations page walks through it and makes a good worksheet. Good for: KS3 to KS4, indices, large numbers, standard form.

2. Angles and turns

A quarter turn is 90°, a half turn 180°. How many quarter turns of R bring the cube back? What about R U? (Investigate: R U repeated takes 105 goes!) Good for: KS2 angles, KS3 patterns and sequences.

3. Averages with a timer

Use the cube timer to collect solve times (or times for one simple algorithm). Compare the mean with the speedcubing “average of 5”, which drops the best and worst. Why might competitions do that? Good for: mean, median, outliers, trimmed mean.

4. 3D shape

Count faces, edges and vertices on the whole cube and on the small pieces. How many small cubes have 3, 2, 1 or 0 coloured faces? (8, 12, 6 and 1, where the 1 is the hidden core.) Extend to a 4x4x4 or n×n×n cube for algebra. Good for: KS2 to KS3 3D shape, nth term.

Computing and logic

5. Algorithms and sequencing

An algorithm is a list of precise steps. The cube makes this concrete: R U R' U' must be done in order and exactly. Ask pupils to write instructions for a friend, then test them. Talk about inverses (undo by reversing the list and swapping each turn) and loops (“repeat until the corner is in”). Good for: computing curriculum, sequence, selection and repetition.

6. Debugging

Give pupils a sequence with one deliberate mistake and the picture of what should happen. Can they find the bug? Use the 3D cube to test ideas without real cubes.

7. Notation as a code

Our notation page is a short, self-contained “language”. Pupils can invent their own notation for another puzzle, or write a short sequence and swap with a partner to decode.

Running a cube club or lesson

Printable steps

The 7-step guide prints well (one step per page if you print the step pages). Each step page has a goal picture and the moves in large type.

Rubik's Cube is a trade mark of Spin Master. This site is not affiliated with or endorsed by Spin Master.

Questions people ask

What age is the cube suitable for in school?

Most classes from Year 4 or 5 (age 8 to 10) upwards can learn the beginner’s method. The maths ideas suit Key Stage 2 to Key Stage 4.

Do pupils need accounts to use these tools?

No. There are no accounts, no chat and nothing is sent to a server. Progress is stored only in the browser on each device.